zigzagzigal's guides. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. zigzagzigal's guides

 
 I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptivezigzagzigal's guides  No other Civ plays like Venice

Sumeria is all about starting strong. Rise and Fall Expansion. R5: This Tier List is based on Zigzagzigal's guides for Sid Meier's Civilization VI you can find on Steam, as well as some info he gave to me personally. This guide goes into plenty of detail about Danish strategies, uniques and how to play against them. Introduction. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Introduction. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Here, I detail strategies and counter-strategies for Byzantium. Rise and Fall Expansion. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. I've been thinking about a strategy that might use all (or the strongest ones) the Egyptian uniques. Introduction. In later game eras, trade routes take more turns to complete, but early in the game, eurekas and inspirations aren't especially hard to earn. Here, I detail Zulu strategies and counter-strategies. YouTube has some good beginner playthroughs where the streamer "over explains" the moves to give beginners advice. Introduction. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Greece has a good start, very strong culture and excellent diplomatic potential as well. If you can stack St. Zigzagzigal's Guides - Russia (R&F) by Zigzagzigal Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Introduction. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. This guide is divided into multiple sections explaining how best to use and play against this specific civ. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Following this guide requires the Gathering Storm expansion. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. I'm trying to avoid guides this time!Sid Meier's Civilization VI - Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game. This guide is divided into multiple sections explaining how best to use and play against this specific civ. 58 ratings. Lipstick’s 100% Achievements guide is a well organized, simply structured, and detailed analysis of how to unlock all 250+ achievements, and the best civs to use to. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. . The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Zigzagzigal's Guide to the Ottomans (BNW) By Zigzagzigal. That's why I don't like talking about build orders and the like; it's not particularly fun. You get +2 immediately from unlocking Shipbuilding. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. Located around modern-day Tunisia, Carthage. Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 165 ratings. This guide goes into plenty of detail about Japanese strategies, uniques and how to play against them. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. This would be a really good way of pointing players who want to start Slayer to the quest. Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. These guides are no longer updated. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. but he places way too much importance on a civ's unique aspects, even if theyre basically worthless, like in his civ 5 sweden guide he had this huge section on caroleans when really caroleans arent that much better than just generic. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. With only one city capable of building as you choose, everything rests on your capital. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Pre-Rise and Fall content packs. . A general strategy. Zigzagzigal's Guides - Arabia (Vanilla) By Zigzagzigal. Zigzagzigal [author] Oct 19, 2017 @ 5:30pm. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Tricks are interesting and/or unusual things you can do with a civ's uniques or starting bias. Early Game Strategy For Yongle. Summary. Zigzagzigal's Guide to Babylon (BNW) By Zigzagzigal. 17,077 views. Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially on the outskirts on deserts. It further adds +1 Culture if built on Floodplains, +1 Culture with Natural History, and +2 Culture if placed next to a Wonder. Here, I detail Kongolese strategies and counter-strategies. 3. 65 ratings. This guide has a section for each Civ, divided into tricks, hidden features and clarifications. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Introduction. These guides are no longer updated. Award. - The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge. ago. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Following this guide requires the Gathering Storm expansion. Here, I detail Ethiopian strategies and counter-strategies. These guides are no longer updated. The legacy of the Holy Roman Empire left our new nation with an array of former city-states and ex-capital cities, providing Germany with a decentralised structure. Following this guide requires the Gathering Storm expansion. The Maya are best at scientific victories. Changes to Brazil from the 27 July Summer Patch: - All districts (including the Street Carnival) are 10% cheaper, and the production bonus for having fewer of them than average is 40%, up from 25%. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Unlike when leading Mongolia, Kublai Khan when leading China has to see trade routes to completion. Zigzagzigal's Guides - America (GS, no additional content)Mongolia. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. Every civ has interesting lesser-known tricks and features. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guides - Russia (R&F) By Zigzagzigal. The civ's start bias, if it has one. 33 ratings. Zigzagzigal's Guides - Mongolia (GS) By Zigzagzigal. Civ-specific tricks, secrets and clarifications (BNW)Zigzagzigal's Guides - Greece (Vanilla) by Zigzagzigal. The Khmer are best at cultural and religious victories. Following this guide requires the Gathering Storm expansion. 181 ratings. Dec 18, 2016. The "Other Guides" section of every Vanilla guide has links to every other. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. 2. America offers you a brilliant late-game war experience, allowing you to utilise the complexity of the latter ages to your advantage. Zigzagzigal's Guides - Kongo (Vanilla) By Zigzagzigal. Zigzagzigal [author] Oct 19, 2017 @ 5:30pm. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Kongo is a wealthy cultural behemoth with huge cities. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Aiding you in your endeavour is quite possibly the game's strongest economy. The "Other Guides" section of every Vanilla guide has links to every other. Following this guide requires the Gathering Storm expansion. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guide to Japan (BNW) By Zigzagzigal. . This guide goes into plenty of detail about Dutch strategies, uniques and how to play against them. 114 ratings. 76 ratings. Immunity to surprise wars always gives you at least five turns warning early in the game, allowing you to focus less on defences and more on expansion. The Maya work best settling all their cities within six tiles of the capital. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. Indonesia can support a vast empire, colonising and conquering new lands. Design/Balance. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined. Here, I detail strategies and counter-strategies for Byzantium. Changes from the Autumn 2017 update relevant to Persia: - Immortals may now attack with melee, which avoids a -17 strength penalty against cities and lets them use bonuses from Siege Towers and Battering Rams. a. Following this guide requires the Gathering Storm expansion. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The "Other Guides" section of every Vanilla guide has links to every other. New Frontier content packs. Scythia sweeps across the map with a huge, fast army and can pick apart enemies with rapid speed. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Hidden features are unique features civs have which aren't described or explained in-game - both positive and negative. This guide goes into plenty of detail about Polish strategies, uniques and how to play against them. 2. Note: Spain requires either the Gods and Kings expansion or a separate DLC. A general strategy. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 79 ratings. No other Civilization focuses so much on a single unit. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Zigzagzigal's Guide to Russia (BNW) by Zigzagzigal. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. These guides are for those with the Rise and Fall expansion, but not Gathering Storm. Zigzagzigal's Guide to India (BNW) By Zigzagzigal. This guide goes into plenty of detail about Carthaginian strategies, uniques and how to play against them. If you like reading they're highly. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. Rise and Fall Expansion. Pre-Rise and Fall content packs. This guide has a section for each Civ, divided into tricks, hidden features and clarifications. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. By speed bonuses, a strength bonus is works on cities, fast-healing Spears and a happiness-giving Bank, Persia takes out a site of the irritants of war in a rather singular playstyle. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Rise and Fall Expansion. Zigzagzigal's Guides - Korea (R&F) By Zigzagzigal. Here, I detail strategies and counter-strategies for Byzantium. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 66 ratings. 101 ratings. Early in the game, you can try securing an early religion by using Hungary's civ ability to rapidly develop Holy Sites and Shrines, and from there get lots of Great Prophet Points. by Zigzagzigal. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. The "Other Guides" section of every Vanilla guide has links to every other. Killing units restores up to 30 health. Every civ discovered is +1 era score. Zigzagzigal's Guides - Georgia (GS) By Zigzagzigal. 2. Zigzagzigal's Guide to Morocco (BNW) by Zigzagzigal. 535K subscribers in the civ community. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Here, I detail Brazilian strategies and counter-strategies. No other Civ plays like Venice. - Districts in general are 10% cheaper. The "Other Guides" section of every Vanilla guide has links to every other. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Zigzagzigal's Guides - Civ Summaries (Vanilla) By Zigzagzigal This guide introduces all the Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. Remind them of their shared history; once as a tribe from mysterious lands to the north, and the last to enter Central. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Use map pins to mark out spots six tiles. They also are excellent explorers and can make up for poor coastal production by scouting out and taking the best locations. At this point the Steam guides should just have a Zigzagzigal's Guides tab. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Civilization VI: New Frontier Pass – Byzantium deity guide Who is Basil II? Basil II was the Byzantine Emperor from 976 to 1025 AD. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Carthage is an effective warmonger, excelling at surrounding opponents, along with strong economic support. The Rise and Fall counterpart to this guide may be found here. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. 71 ratings. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. In the small chance you wanted to know, Zig is a steam user who has a very detailed guide with several recommended approaches for every civ (still not every leader unfortunately). Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Per page: 9. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. Here, I detail Khmer strategies and counter-strategies. You can also use the River Goddess pantheon to make those quickly-built riverside Holy Sites add both +2 housing and +2 amenities. Basically ignore Lithuanian Union and Winged Hussars when thinking about how to play Poland; the other two abilities are plenty. This raises the number of luxuries in the. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Following this guide requires the Gathering Storm expansion. Combined with the Khmer's +1 amenity bonus for Aqueducts, the Khmer can now ignore the need for amenities from other sources for quite some time. These guides are no longer updated. Award. Zigzagzigal [author] Oct 19, 2017 @ 4:53pm. Expansion is still important - more cities means more faith, GWAM points and more spots for building wonders. Zigzagzigal's Guides - Great Commanders/Rulers of China Links: Japan Ottomans Persia China Japan - Tokugawa While Hojo Tokimune's Japan is incredibly versatile, Tokugawa. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. Rise and Fall Expansion. These guides are no longer updated. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. 41 ratings. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Thank you for this excellent guide (s). How to bypass the 2K launcher. Zigzagzigal's Guides - Greece (GS) By Zigzagzigal. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Babylon has a completely unique interaction with the technology tree and can use that advantage to get to key wonders, military units and era objectives first. Zigzagzigal's Guides - Poland (GS) By Zigzagzigal. The only Civ with two unique ranged units, England is a devastating opponent to face in the mid-game. 134 ratings. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Netherlands is a flexible and productive civ that benefits from rivers, lakes and seas alike and can cheaply defend against flooding. The sea is where we live, where we work, where we. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Generally, it's more cost-effective to use Builder charges than Military Engineer charges for them. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. by Zigzagzigal. The Huns fight and win very early on, and are great fun to play. From u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. Nader Shah is best at domination with a cultural backup, much like Cyrus. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guide to the Inca (BNW) By Zigzagzigal. Here, I detail French strategies and counter-strategies. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. Ethiopia is flexible, defends effectively and scales well with higher difficulties. Led by the legendary Atilla, The Huns. Their choice of leader allows them to slow down scientific civs without war, generate lots of tourism early or use their cultural advantages for peaceful conquest! Here, I detail French strategies and counter-strategies - for both of. Here, I detail Chinese strategies andZigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. Polynesia is Civilization 5's premier coastal cultural Civ. By land or by sea, the Ottomans dominate the renaissance era. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Rise and Fall Expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guides - Poland (R&F) By Zigzagzigal. at least the civ 5 ones maybe a little better with civ 6. Germany is great for warmongering: extra military policy slot, bonus against city states, unique district for production to churn out units. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Every civ has interesting lesser-known tricks and features. Rise and Fall Expansion. The "Other Guides" section of every Vanilla guide has links to every other. Poland's Winged Hussar wipes the floor with nearly every other Renaissance-era land unit, while their powerful Unique Ability gives them a great degree of flexibility. To play as Nubia, you must have the Nubia Civilization and Scenario Pack. The main changes for the Zulus in Gathering Storm are: The addition of the powerful and easy-to-beeline Cuirassier unit works wonderfully with the Zulu ability to form early corps and armies. Award. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 28 ratings. Pre-Rise and Fall content packs. Following this guide requires the Gathering Storm expansion. If their culture output is strong enough they can get Nationalism before you, they can form armies before you can form corps, giving as much as a 22-point advantage. Award. Award. The "Other Guides" section of every Vanilla guide has links to every other. Zigzagzigal's Guide to Songhai (BNW) By Zigzagzigal. This makes him an amazing Jack of All Trades, as You can move around troops really fast with the All Road Lead to Rome ability. Zigzagzigal's Guide to Austria (BNW) By Zigzagzigal. 2. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guides - America (GS, all additional content) by Zigzagzigal. 74 ratings. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Award. Russia brings production and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Here, I detail American strategies and counter-strategies - for both personas of Teddy Roosevelt as well as Abraham Lincoln. Pre-Rise and Fall content packs. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. . . . Zigzagzigal's Guides - Māori (GS). You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization…Zigzagzigal's Guide to Carthage (G&K) by Zigzagzigal. Award. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Zigzagzigal's Guides - Ottomans (GS) by Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. ago. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Here, I detail Gallic strategies and counter-strategies. . Portugal is a rich maritime civ, excellent at exploration and with some great scientific potential. Zigzagzigal's Guides - Ethiopia (GS) by Zigzagzigal. Mongolia is the ultimate mounted unit warmonger, and can rip apart the. This guide goes into plenty of detail about Oriental strategies, uniques and select to play. China has early access to Canals! Canals are expensive, so it's best to wait until you're cleaning up the last early wonders before building them. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. This guide goes in a fair level of detail about uniques, tips and tricks and how to. Pre-Rise and Fall content packs. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Award. Rise and Fall Expansion. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. The addition of an. 2. 28 ratings. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Here, I detail Zulu strategies and counter-strategies. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). 127 ratings. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. The civ's uniques. I was wondering if any of you know about a comprehensive general strategy guide for Civ6 updated to Gathering Storm. The "Other Guides" section of every Vanilla guide has links to every other. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. The civ's uniques. He and Spiffing brit will open your eyes to some fun advanced tactics also. Sandwiching an Industrial Zone between a Canal and Aqueduct. France offers a wonder-heavy route to cultural victory. The sea is where we live, where we work, where we conquer. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. China is a powerful and fun Civ focused on warfare, as well as being one of the game's most straightforward Civs to play. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all).